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If you can make and post a repro world (without additional mods, Issue, and it's almost impossible to fix without a good repro case. I've been unsuccessful at generating a world which can reproduce this I'd really appreciate a fix that doesn't involve moving my entire build half a chunk off so that the reactor is within one chunk. The intake port is empty where it had a stack when I left, but (more interestingly!) the Extra Utilities transfer node's internal buffer which inserts the fuel into the port was still full, so the reactor didn't consume the fuel, it was well and truly lost somehow. It's feeding into MFR lasers which produce excess fuel, so it should normally be entirely self-sustaining. The reactor is stable at a fuel consumption of 0.340 mB/t.
#Atlauncher yogscast complete pack full
I tried going off for 15 minutes and the reactor had "consumed" around three stacks of fuel (it was around 85% full, whereas it was 100% full when I left). If I log off and back in within that 10 minute gap, it's also fine. I can stick around for hours, even in another dimension, and it'll work fine, which indicates that my chunkloader setup is correct. Everything's chunkloaded, but I've configured (I'm the server admin) ChickenChunks to unload chunks 10 minutes after the loader's owner leaves. I'm running into a similar issue: big reactor, straddles chunk borders. Then it works for a day or two before happening again. I have been unable to get it to work again, unless I completely dismantle all 100-ish cables and start completely over. I try to unplug the cables at the reactor, and it charges again, but when I plug them back it in again dumps to 0, causing a severe drain in Yellorite. Even if the internal battery is completely charged, it will dump out. What happens, and this appears to be random, is that the power will completely dump out of the system. I have the cables running all over my complex, to various machines from GenDustry (Industrial Aparies) to Forestry (Centrifuges) to Thermal Expansion, AE, and others. I have it plugged in via two ports utilizing the mekanism basic cables. What I can tell you is I have a reactor with a single rod, four high. Unfortunately I can't give you all of the version details as I am not at home right now. I am playing using the ATLauncher 'Yogscast Complete Pack' which is version 1.6.4 I believe. Good morning gentlemen, I have a very similar issue. : classÄ®.tileentity.TileEntityReactorPart I got the BeefTronic tool thing, here is what i got from it I am staying pretty close to it when it happens though. Found out that the back end of my reactor is not chunk loaded, like the last 4 rows or so.